With only two to five slots of visual working memory (VWM), humans are able to quickly solve complex visual problems to near optimal solutions. To explain the paradox between tigh...
Xiaohui Kong, Christian D. Schunn, Garrick L. Wall...
Abstract. Two-player zero-sum games are a well-established model for synthesising controllers that optimise some performance criterion. In such games one player represents the cont...
Marta Z. Kwiatkowska, Gethin Norman, Ashutosh Triv...
Modern solvers for Boolean Satisfiability (SAT) and Answer Set Programming (ASP) are based on sophisticated Boolean constraint solving techniques. In both areas, conflict-driven l...
Christian Drescher, Martin Gebser, Benjamin Kaufma...
Iterative algorithms aimed at solving some problems are discussed. For certain problems, such as finding a common point in the intersection of a finite number of convex sets, there...
Symmetries are intrinsic to many combinatorial problems including Boolean Satisfiability (SAT) and Constraint Programming (CP). In SAT, the identification of symmetry breaking pred...