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SAC
2006
ACM
16 years 23 days ago
Proactive resilience through architectural hybridization
In a recent work, we have shown that it is not possible to dependably build any type of distributed f fault or intrusiontolerant system under the asynchronous model. This result f...
Paulo Sousa, Nuno Ferreira Neves, Paulo Verí...
SENSYS
2006
ACM
16 years 23 days ago
Funneling-MAC: a localized, sink-oriented MAC for boosting fidelity in sensor networks
Sensor networks exhibit a unique funneling effect which is a product of the distinctive many-to-one, hop-by-hop traffic pattern found in sensor networks, and results in a signific...
Gahng-Seop Ahn, Se Gi Hong, Emiliano Miluzzo, Andr...
SI3D
2006
ACM
16 years 23 days ago
View-dependent precomputed light transport using nonlinear Gaussian function approximations
We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches...
Paul Green, Jan Kautz, Wojciech Matusik, Fré...
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
16 years 23 days ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
16 years 23 days ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm
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