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PG
2003
IEEE
15 years 11 months ago
Dynamic Sculpting and Deformation of Point Set Surfaces
This paper presents a novel paradigm for point set surface editing, which takes advantages of the potential of implicit surfaces, the strength of physics based modeling techniques...
Xiaohu Guo, Hong Qin
WMCSA
2003
IEEE
15 years 11 months ago
Proximity Mining: Finding Proximity using Sensor Data History
Emerging ubiquitous and pervasive computing applications often need to know where things are physically located. To meet this need, many locationsensing systems have been develope...
Toshihiro Takada, Satoshi Kurihara, Toshio Hirotsu...
SI3D
2003
ACM
15 years 11 months ago
Incorporating dynamic real objects into immersive virtual environments
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...
SIGCSE
2003
ACM
198views Education» more  SIGCSE 2003»
15 years 11 months ago
Computer graphics in undergraduate computational science education
Computer graphics forms an important part of a working scientist’s tools. This may be provided by resources with the scientist’s group or by capabilities of the toolkits that ...
Steve Cunningham, Angela B. Shiflet
ICCSA
2003
Springer
15 years 11 months ago
Digital Styling for Designers: 3D Plane-Symmetric Freeform Curve Creation Using Sketch Interface
The 3D evaluation of design shapes is an essential step in product styling. Thus, physical models of final-stage design alternatives have been made in tradition, and recently the ...
Seok-Hyung Bae, Ryugo Kijima, Won-Sup Kim