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VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
15 years 11 months ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
WISE
2003
Springer
15 years 11 months ago
Traversing the Web: Mobility Heuristics for Visually Impaired Surfers
— Movement, or mobility, is key to the accessibility, design, and usability of many websites. While some peripheral mobility issues have been addressed few have centered on the m...
Simon Harper, Carole A. Goble, Robert Stevens
MOBICOM
2003
ACM
15 years 11 months ago
Distributed algorithms for guiding navigation across a sensor network
We develop distributed algorithms for self-organizing sensor networks that respond to directing a target through a region. The sensor network models the danger levels sensed acros...
Qun Li, Michael DeRosa, Daniela Rus
FASE
2003
Springer
15 years 11 months ago
Spatial Security Policies for Mobile Agents in a Sentient Computing Environment
Abstract. A Sentient Computing environment is one in which the system is able to perceive the state of the physical world and use this information to customise its behaviour. Mobil...
David Scott, Alastair R. Beresford, Alan Mycroft
ICVS
2003
Springer
15 years 11 months ago
Efficient Fingertip Tracking and Mouse Pointer Control for a Human Mouse
This paper discusses the design of a working system that visually recognizes hand gestures for the control of a window based user interface. We present a method for tracking the fi...
Jiyoung Park, Juneho Yi