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TOG
2008
123views more  TOG 2008»
15 years 6 months ago
Example-based dynamic skinning in real time
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
TWC
2008
98views more  TWC 2008»
15 years 6 months ago
On bandwidth request mechanism with piggyback in fixed IEEE 802.16 networks
This paper investigates the random channel access mechanism specified in the IEEE 802.16 standard for the uplink traffic in a Point-to-MultiPoint (PMP) network architecture. An ana...
Jianhua He, Kun Yang, Ken Guild, Hsiao-Hwa Chen
TOG
2002
133views more  TOG 2002»
15 years 6 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Robert Bridson, Ronald Fedkiw, John Anderson
PSYCHNOLOGY
2008
74views more  PSYCHNOLOGY 2008»
15 years 6 months ago
The Use of Virtual and Mixed Reality Environments for Urban Behavioural Studies
Virtual/mixed reality 3D models of real-world environments can be used to run behavioural and other experiments with real human subjects, replacing the traditional approach where ...
Andrew J. Park, Thomas W. Calvert, Patricia L. Bra...
SMI
2010
IEEE
148views Image Analysis» more  SMI 2010»
15 years 5 months ago
Paper-Strip Sculptures
—This paper introduces paper-strip sculptures, a physical mesh data-structure used to represent 2manifold mesh surfaces for understanding topological and geometrical aspects of s...
Ergun Akleman, Jianer Chen, Jonathan L. Gross