Sciweavers

3468 search results - page 295 / 694
» Solid and physical modeling
Sort
View
CHI
2006
ACM
16 years 7 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
EDBT
2008
ACM
111views Database» more  EDBT 2008»
16 years 6 months ago
Schema polynomials and applications
Conceptual complexity is emerging as a new bottleneck as data-base developers, application developers, and database administrators struggle to design and comprehend large, complex...
Kenneth A. Ross, Julia Stoyanovich
BIBE
2009
IEEE
161views Bioinformatics» more  BIBE 2009»
16 years 1 months ago
Soft Tissue Deformation and Optimized Data Structures for Mass Spring Methods
One of the essential components of a virtual reality surgical simulation is deformation. Deformations in computer graphics and surgical simulations are commonly modeled with three...
Tansel Halic, Sinan Kockara, Coskun Bayrak, Richar...
GECCO
2007
Springer
230views Optimization» more  GECCO 2007»
16 years 28 days ago
Activation energy-based simulation for self-assembly of multi-shape tiles
Building artificial systems using self-assembly is one of the main issues of artificial life [17]. Scientists are trying to understand this process either using experimental appro...
Mostafa Mostafa Hashim Ellabaan
INFOCOM
2006
IEEE
16 years 24 days ago
TWINE: A Hybrid Emulation Testbed for Wireless Networks and Applications
In this paper, we present a high fidelity and efficient emulation framework called TWINE, which combines the accuracy and realism of emulated and physical networks and the scala...
Junlan Zhou, Zhengrong Ji, Rajive Bagrodia