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CGI
1997
IEEE
15 years 11 months ago
Sensor Based Synthetic Actors in a Tennis Game Simulation
In this article we propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and ...
Hansrudi Noser, Daniel Thalmann
ICAT
2006
IEEE
16 years 22 days ago
Air-Jet Button Effects in AR
Providing haptic cues can generate increased levels of presence in users as they interact with tangible objects. In this paper, we present button effects delivered by air-jet displ...
Yeongmi Kim, Sehun Kim, Taejin Ha, Ian Oakley, Woo...
ICAT
2003
IEEE
15 years 12 months ago
Real-time Method for Animating Elastic Objects' Behaviors Including Collisions
We present a new real-time method that can animate a moving elastic object that could collide with other objects in a virtual environment. For simulating physical motions of elast...
Takafumi Watanabe, Jun Ohya, Jun Kurumisawa, Yukio...
CORR
2010
Springer
165views Education» more  CORR 2010»
15 years 6 months ago
Physically-based particle simulation and visualization of pastes and gels
This paper is focused on the question of simulation and visualization of 3D gel and paste dynamic effects. In a first part, we introduce a 3D physically based particle (or mass-in...
Claire Guilbaud, Annie Luciani, Nicolas Castagn&ea...
CVPR
2005
IEEE
16 years 8 months ago
Modeling Dynamic Scenes with Active Appearance
In this work we propose a model for video scenes that contain temporal variability in shape and appearance. We propose a conditionally linear model akin to a dynamic extension of ...
Gianfranco Doretto