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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
HPDC
2000
IEEE
15 years 11 months ago
Creating Large Scale Database Servers
The BaBar experiment at the Stanford Linear Accelerator Center (SLAC) is designed to perform a high precision investigation of the decays of the B-meson produced from electron-pos...
Jacek Becla, Andrew Hanushevsky
HPCA
1996
IEEE
15 years 11 months ago
A Comparison of Entry Consistency and Lazy Release Consistency Implementations
This paper compares several implementations of entry consistency (EC) and lazy release consistency (LRC), two relaxed memory models in use with software distributed shared memory ...
Sarita V. Adve, Alan L. Cox, Sandhya Dwarkadas, Ra...
CCS
2008
ACM
15 years 8 months ago
Authenticated hash tables
Hash tables are fundamental data structures that optimally answer membership queries. Suppose a client stores n elements in a hash table that is outsourced at a remote server so t...
Charalampos Papamanthou, Roberto Tamassia, Nikos T...
GIS
2008
ACM
15 years 8 months ago
Combining 3-D geovisualization with force feedback driven user interaction
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Adam Faeth, Michael Oren, Chris Harding
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