In this paper, we present a system partitioning technique in which the input system specification is based on C++ language. The proposed technique processes data and precedence de...
—As the need for embedded systems to interact with other systems is growing fast, we see great opportunities in introducing the hardware-in-the-loop technique to the field of ha...
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
Software or hardware data cache prefetching is an efficient way to hide cache miss latency. However effectiveness of the issued prefetches have to be monitored in order to maximi...
In this paper, we propose a new, efficient logging protocol, called lazy logging, and a fast crash recovery protocol, called the prefetch-based crash recovery (PCR), for software ...