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WCRE
1999
IEEE
15 years 11 months ago
Experiments with Clustering as a Software Remodularization Method
As valuable software systems get old, reverse engineering becomes more and more important to the companies that have to maintain the code. Clustering is a key activity in reverse ...
Nicolas Anquetil, Timothy Lethbridge
ACMACE
2005
ACM
16 years 11 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
OOPSLA
2004
Springer
16 years 5 days ago
Resolving feature convolution in middleware systems
Middleware provides simplicity and uniformity for the development of distributed applications. However, the modularity of the architecture of middleware is starting to disintegrat...
Charles Zhang, Hans-Arno Jacobsen
APAQS
2001
IEEE
15 years 10 months ago
A Specific Software Development Process for an Electronic Commerce Portal
The development of electronic commerce or electronic business systems (EC/EB systems) is subject to different conditions than the development of conventional software systems. Thu...
Volker Gruhn, Lothar Schöpe, Matthias Book
DEXAW
2000
IEEE
116views Database» more  DEXAW 2000»
15 years 11 months ago
Analyzing Requirements Engineering Processes: A Case Study
Thorough process improvement starts with an analysis of the current situation. This is also true for requirements engineering processes. The goal of cooperation between DaimlerChq...
Frank Houdek, Klaus Pohl