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» Software engineering and performance: a road-map
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EUROPAR
2009
Springer
16 years 1 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
SIGMOD
2012
ACM
190views Database» more  SIGMOD 2012»
13 years 9 months ago
Sample-driven schema mapping
End-users increasingly find the need to perform light-weight, customized schema mapping. State-of-the-art tools provide powerful functions to generate schema mappings, but they u...
Li Qian, Michael J. Cafarella, H. V. Jagadish
CISIS
2008
IEEE
16 years 1 months ago
On the Potential of NoC Virtualization for Multicore Chips
As the end of Moores-law is on the horizon, power becomes a limiting factor to continuous increases in performance gains for single-core processors. Processor engineers have shifte...
Jose Flich, Samuel Rodrigo, José Duato, Tho...
ISPASS
2005
IEEE
16 years 5 days ago
Partitioning Multi-Threaded Processors with a Large Number of Threads
Today’s general-purpose processors are increasingly using multithreading in order to better leverage the additional on-chip real estate available with each technology generation...
Ali El-Moursy, Rajeev Garg, David H. Albonesi, San...
SAC
2005
ACM
16 years 5 days ago
Handling run-time updates in distributed applications
The server side of business software systems is commonly implemented today by an ensemble of Java classes distributed over several hosts. In this scenario, it is often necessary, ...
Marco Milazzo, Giuseppe Pappalardo, Emiliano Tramo...