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WSCG
2004
154views more  WSCG 2004»
15 years 8 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach
AVI
2000
15 years 8 months ago
An Architecture for Pen-based Interaction on Electronic Whiteboards
This paper describes the software architecture for our pen-based electronic whiteboard system, called Flatland. The design goal of Flatland is to support various activities on per...
Takeo Igarashi, W. Keith Edwards, Anthony LaMarca,...
COMPSAC
2010
IEEE
15 years 4 months ago
GenRed: A Tool for Generating and Reducing Object-Oriented Test Cases
An important goal of automatic testing techniques, including random testing is to achieve high code coverage with a minimum set of test cases. To meet this goal, random testing res...
Hojun Jaygarl, Kai-Shin Lu, Carl K. Chang
159
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ICSM
2009
IEEE
16 years 1 months ago
A statistical examination of the evolution and properties of libre software
How and why does software evolve? This question has been under study since almost 40 years ago, and it is still a subject of controversy. In the seventies, Meir M. Lehman formulat...
Israel Herraiz
ICIP
2003
IEEE
16 years 8 months ago
Deformable face mapping for person identification
This paper introduces a novel deformable model for face mapping and its application to automatic person identification. While most face recognition techniques directly model the f...
Florent Perronnin, Jean-Luc Dugelay, Kenneth Rose