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» Software System Engineering: A Tutorial
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IWPC
2005
IEEE
16 years 4 days ago
Clustering Software Artifacts Based on Frequent Common Changes
Changes of software systems are less expensive and less error-prone if they affect only one subsystem. Thus, clusters of artifacts that are frequently changed together are subsyst...
Dirk Beyer, Andreas Noack
KBSE
1998
IEEE
15 years 10 months ago
The Very Idea of Software Development Environments: A Conceptual Architecture for the ARTS Environment Paradigm
During the last three years we have been building an instantiation of a system's development paradigm, called ARTS. The paradigm consists of a view of what a system developme...
Armando Martin Haeberer, T. S. E. Maibaum
ICSE
2001
IEEE-ACM
15 years 11 months ago
Functional Paleontology: System Evolution as the User Sees It
It has long been accepted that requirements analysis should precede architectural design and implementation, but in software evolution and reverse engineering this concern with bl...
Annie I. Antón, Colin Potts
ICSE
2003
IEEE-ACM
16 years 6 months ago
Component Rank: Relative Significance Rank for Software Component Search
Collections of already developed programs are important resources for efficient development of reliable software systems. In this paper, we propose a novel method of ranking softw...
Katsuro Inoue, Reishi Yokomori, Hikaru Fujiwara, T...
APSEC
2001
IEEE
15 years 10 months ago
Expert Maintainers' Strategies and Needs when Understanding Software: A Case Study Approach
Accelerating the learning curve of software maintainers working on systems with which they have little familiarity motivated this study. A working hypothesis was that automated me...
Christos Tjortjis, Paul J. Layzell