The paper presents a database-based method to reduce the development time and project lead-time for large discreteevent simulation models of entire factories. The database used to...
This paper presents a methodology for knowledge acquisition from source code. We use data mining to support semiautomated software maintenance and comprehension and provide practi...
Abstract Experience with the development and maintenance of large test suites specified using the Testing and Test Control Notation (TTCN-3) has shown that it is difficult to const...
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
: Program slicing is a well known family of techniques intended to identify and isolate code fragments which depend on, or are depended upon, specific program entities. This is pa...