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WSC
2001
15 years 8 months ago
Database driven factory simulation: a proof-of-concept demonstrator
The paper presents a database-based method to reduce the development time and project lead-time for large discreteevent simulation models of entire factories. The database used to...
Lars G. Randell, Gunnar S. Bolmsjö
DKE
2007
115views more  DKE 2007»
15 years 6 months ago
An improved methodology on information distillation by mining program source code
This paper presents a methodology for knowledge acquisition from source code. We use data mining to support semiautomated software maintenance and comprehension and provide practi...
Yiannis Kanellopoulos, Christos Makris, Christos T...
STTT
2008
117views more  STTT 2008»
15 years 6 months ago
An approach to quality engineering of TTCN-3 test specifications
Abstract Experience with the development and maintenance of large test suites specified using the Testing and Test Control Notation (TTCN-3) has shown that it is difficult to const...
Helmut Neukirchen, Benjamin Zeiss, Jens Grabowski
INFSOF
2007
185views more  INFSOF 2007»
15 years 6 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou
JUCS
2007
80views more  JUCS 2007»
15 years 6 months ago
Higher-Order Lazy Functional Slicing
: Program slicing is a well known family of techniques intended to identify and isolate code fragments which depend on, or are depended upon, specific program entities. This is pa...
Nuno F. Rodrigues, Luís Soares Barbosa