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ISSTA
2006
ACM
16 years 17 days ago
Architecture-driven platform independent deterministic replay for distributed hard real-time systems
Distributed hard real-time systems have become a major component of many advanced technical products. Means to ensure their proper quality are thus of paramount importance. To ens...
Holger Giese, Stefan Henkler
163
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IUI
2006
ACM
16 years 17 days ago
Enabling context-sensitive information seeking
1 Information seeking is an important but often difficult task especially when involving large and complex data sets. We hypothesize that a context-sensitive interaction paradigm c...
Michelle X. Zhou, Keith Houck, Shimei Pan, James S...
SIGCSE
2006
ACM
183views Education» more  SIGCSE 2006»
16 years 17 days ago
Programming fundamentals and innovation taught through windows media player skin creation
Windows Media Player user interface “skin” creation has proven an extremely effective method to reinforce practical object oriented programming techniques. Skin creation motiv...
Todd Shurn
ACMACE
2005
ACM
16 years 5 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
PASTE
2005
ACM
16 years 5 days ago
Automatically generating refactorings to support API evolution
When library APIs change, client code should change in response, in order to avoid erroneous behavior, compilation failures, or warnings. Previous research has introduced techniqu...
Jeff H. Perkins