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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
16 years 6 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
ICSE
2004
IEEE-ACM
16 years 6 months ago
Dependable Composite Web Services with Components Upgraded Online
Achieving high dependability of Web Services (WSs) dynamically composed from component WSs is an open problem. One of the main difficulties here is due to the fact that the compone...
Anatoliy Gorbenko, Vyacheslav S. Kharchenko, Peter...
ICSE
2007
IEEE-ACM
16 years 6 months ago
Modeling Product Line Architectures through Change Sets and Relationships
The essence of any modeling approach for product line architectures lies in its ability to express variability. Existing approaches do so by explicitly specifying variation points...
André van der Hoek, Scott A. Hendrickson
EUROSYS
2010
ACM
16 years 3 months ago
Delay Scheduling: A Simple Technique for Achieving Locality and Fairness in Cluster Scheduling
As organizations start to use data-intensive cluster computing systems like Hadoop and Dryad for more applications, there is a growing need to share clusters between users. Howeve...
Matei Zaharia, Dhruba Borthakur, Joydeep Sen Sarma...
EUROSYS
2008
ACM
16 years 3 months ago
30 seconds is not enough!: a study of operating system timer usage
The basic system timer facilities used by applications and OS kernels for scheduling timeouts and periodic activities have remained largely unchanged for decades, while hardware a...
Simon Peter, Andrew Baumann, Timothy Roscoe, Paul ...