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» Software Reuse - Facts and Myths
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HPCA
1996
IEEE
15 years 10 months ago
Co-Scheduling Hardware and Software Pipelines
Exploiting instruction-level parallelism (ILP) is extremely important for achieving high performance in application specific instruction set processors (ASIPs) and embedded process...
Ramaswamy Govindarajan, Erik R. Altman, Guang R. G...
SERP
2003
15 years 7 months ago
Building Software Via Shared Knowledge
In this paper we present a new approach to writing Makefiles and a system called maker which helps in this process. Our main goals are: ease the process of writing user Makefiles...
José R. Herrero, Juan J. Navarro
ECLIPSE
2004
ACM
15 years 11 months ago
Supporting Java traits in Eclipse
Traits are a language technology that complements inheritance as a means for code reuse and class structuring. Traits encapsulate collections of methods so that they can be used a...
Philip J. Quitslund, Emerson R. Murphy-Hill, Andre...
KBSE
2002
IEEE
15 years 11 months ago
Generative Design Patterns
A design pattern encapsulates the knowledge of object-oriented designers into re-usable artifacts. A design pattern is a descriptive device that fosters software design re-use. Th...
Steve MacDonald, Duane Szafron, Jonathan Schaeffer...
VLDB
2003
ACM
114views Database» more  VLDB 2003»
16 years 6 months ago
Managing multiple and distributed ontologies on the Semantic Web
Abstract. In traditional software systems, significant attention is devoted to keeping modules well separated and coherent with respect to functionality, thus ensuring that changes...
Alexander Maedche, Boris Motik, Ljiljana Stojanovi...