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SIGSOFT
2010
ACM
15 years 3 months ago
Speculative analysis: exploring future development states of software
Most software tools and environments help developers analyze the present and past development states of their software systems. Few approaches have investigated the potential cons...
Yuriy Brun, Reid Holmes, Michael D. Ernst, David N...
SIGSOFT
2010
ACM
15 years 3 months ago
Developer fluency: achieving true mastery in software projects
Outsourcing and offshoring lead to a rapid influx of new developers in software projects. That, in turn, manifests in lower productivity and project delays. To address this common...
Minghui Zhou, Audris Mockus
AOSD
2007
ACM
15 years 10 months ago
A distributed dynamic aspect machine for scientific software development
This position paper proposes the use of an event-based dynamic AOP machine as an infrastructure for interactive development of high performance scientific software. Advice codes i...
Chanwit Kaewkasi, John R. Gurd
IEEECGIV
2005
IEEE
15 years 11 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
ISPASS
2003
IEEE
15 years 11 months ago
An MPEG-4 performance study for non-SIMD, general purpose architectures
MPEG-4 is an important international standard with wide applicability. This paper focuses on MPEG-4’s main profile, video, whose approach allows more efficiency in coding and ...
Sally A. McKee, Zhen Fang, Mateo Valero