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SAC
2009
ACM
16 years 1 months ago
Component-based metrics applying the strength of dependency between classes
Component-Based Development(CBD) is an emerging discipline for promoting practical reuse of software. In CBD, by building new software with independently developed components, we ...
Misook Choi, Injoo J. Kim, Jiman Hong, Jungyeop Ki...
ESEM
2008
ACM
15 years 8 months ago
Evaluation of capture-recapture models for estimating the abundance of naturally-occurring defects
Project managers can use capture-recapture models to manage the inspection process by estimating the number of defects present in an artifact and determining whether a reinspectio...
Gursimran Singh Walia, Jeffrey C. Carver
BMCBI
2010
154views more  BMCBI 2010»
15 years 6 months ago
An algorithm for automated closure during assembly
Background: Finishing is the process of improving the quality and utility of draft genome sequences generated by shotgun sequencing and computational assembly. Finishing can invol...
Sergey Koren, Jason R. Miller, Brian Walenz, Grang...
LREC
2010
138views Education» more  LREC 2010»
15 years 7 months ago
Human Language Technology and Communicative Disabilities: Requirements and Possibilities for the Future
For some years now, the Nederlandse Taalunie (Dutch Language Union) has been active in promoting the development of human language technology (HLT) applications for users of Dutch...
Marina B. Ruiter, Toni C. M. Rietveld, Catia Cucch...
HCI
2009
15 years 4 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg