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» Software Development Based on Software Pattern Evolution
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UIST
1993
ACM
15 years 10 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
ICFP
2007
ACM
15 years 10 months ago
iTasks: executable specifications of interactive work flow systems for the web
In this paper we introduce the iTask system: a set of combinators to specify work flows in a pure functional language at a very high level of abstraction. Work flow systems are au...
Rinus Plasmeijer, Peter Achten, Pieter W. M. Koopm...
AVI
1998
15 years 7 months ago
Constant information density in zoomable interfaces
We introduce a system that helps users construct interactive visualizations with constant information density. This work is an extension of the DataSplash database visualization e...
Allison Woodruff, James A. Landay, Michael Stonebr...
ALMOB
2008
85views more  ALMOB 2008»
15 years 6 months ago
Noisy: Identification of problematic columns in multiple sequence alignments
Motivation: Sequence-based methods for phylogenetic reconstruction from (nucleic acid) sequence data are notoriously plagued by two effects: homoplasies and alignment errors. Larg...
Andreas W. M. Dress, Christoph Flamm, Guido Fritzs...
FOSSACS
2011
Springer
14 years 10 months ago
Minimizing Deterministic Lattice Automata
Traditional automata accept or reject their input, and are therefore Boolean. In contrast, weighted automata map each word to a value from a semiring over a large domain. The speci...
Shulamit Halamish, Orna Kupferman