Opportunistic scheduling and routing can in principle greatly increase the throughput of decentralized wireless networks, but to be practical such algorithms must do so with small...
We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
Surface representation is needed for almost all modeling and visualization applications, but unfortunately, 3D data from a passive vision system are often insufficient for a tradi...
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...
Most implementations of critical Internet protocols are written in type-unsafe languages such as C or C++ and are regularly vulnerable to serious security and reliability problems...
Anil Madhavapeddy, Alex Ho, Tim Deegan, David Scot...