In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Both the material usage and the complexity of the cutting process should be considered in generating cutting patterns. This paper presents an exact algorithm for constrained two-d...
This paper introduces a “weighted” matching algorithm to estimate a robot’s planar displacement by matching twodimensional range scans. The influence of each scan point on ...
Samuel T. Pfister, Kristopher L. Kriechbaum, Sterg...
In this paper, we present a technique that generalizes 3D building groups of virtual 3D city models according to a cell structure that is derived from infrastructure networks. In ...
As concurrent programming becomes prevalent, software providers are investing in concurrency libraries to improve programmer productivity. Concurrency libraries improve productivi...
Katherine E. Coons, Sebastian Burckhardt, Madanlal...