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IWEC
2007
15 years 8 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
ANSOFT
2000
104views more  ANSOFT 2000»
15 years 6 months ago
An experiment on creating scenario profiles for software change
Scenario profiles are used increasingly often for the assessment of quality attributes during the architectural design of software systems. However, the definition of scenario pro...
PerOlof Bengtsson, Jan Bosch
AHS
2006
IEEE
121views Hardware» more  AHS 2006»
16 years 17 days ago
Hardware/Software Coevolution of Genome Programs and Cellular Processors
The application of evolutionary techniques to the design of custom processing elements bears a strong relation to the natural process that led to the co-evolution of cells and gen...
Gianluca Tempesti, Pierre-André Mudry, Guil...
UML
2005
Springer
15 years 12 months ago
Integrated Model-Based Software Development, Data Access, and Data Migration
In this paper we describe a framework for robust system maintenance that addresses specific challenges of data-centric applications. We show that for data-centric applications, cl...
Behzad Bordbar, Dirk Draheim, Matthias Horn, Ina S...
ICCS
2004
Springer
15 years 12 months ago
Grid Computing and Component-Based Software Engineering in Computer Supported Collaborative Learning
This paper presents our research efforts towards enabling the use of grid infrastructures for supporting Computer Supported Collaborative Learning (CSCL) applications developed acc...
Miguel L. Bote-Lorenzo, Juan I. Asensio-Pér...