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GPC
2010
Springer
15 years 10 months ago
Actor Garbage Collection Using Vertex-Preserving Actor-to-Object Graph Transformations
Abstract. Large-scale distributed computing applications require concurrent programming models that support modular and compositional software development. The actor model supports...
Wei-Jen Wang, Carlos A. Varela, Fu-Hau Hsu, Cheng-...
ICITA
2005
IEEE
16 years 7 days ago
DREAM: A Practical Product Line Engineering Using Model Driven Architecture
Both product line engineering (PLE) and model driven architecture (MDA) are emerging as effective paradigms for building a family of applications in cost effective way. PLE suppor...
Soo Dong Kim, Hyun Gi Min, Jin Sun Her, Soo Ho Cha...
JUCS
2007
104views more  JUCS 2007»
15 years 6 months ago
Real-time Architecture for Robust Motion Estimation under Varying Illumination Conditions
: Motion estimation from image sequences is a complex problem which requires high computing resources and is highly affected by changes in the illumination conditions in most of th...
Javier Díaz, Eduardo Ros, Rafael Rodr&iacut...
IEEECIT
2010
IEEE
15 years 5 months ago
Exploiting More Parallelism from Applications Having Generalized Reductions on GPU Architectures
Reduction is a common component of many applications, but can often be the limiting factor for parallelization. Previous reduction work has focused on detecting reduction idioms a...
Xiao-Long Wu, Nady Obeid, Wen-Mei Hwu
CODES
2005
IEEE
16 years 8 days ago
Aggregating processor free time for energy reduction
Even after carefully tuning the memory characteristics to the application properties and the processor speed, during the execution of real applications there are times when the pr...
Aviral Shrivastava, Eugene Earlie, Nikil D. Dutt, ...