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VRCAI
2009
ACM
16 years 26 days ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
IPSN
2010
Springer
16 years 25 days ago
Distributed estimation of linear acceleration for improved accuracy in wireless inertial motion capture
Motion capture using wireless inertial measurement units (IMUs) has many advantages over other techniques. Achieving accurate tracking with IMUs presents a processing challenge, e...
A. D. Young, M. J. Ling, D. K. Arvind
CCGRID
2008
IEEE
16 years 25 days ago
On the Optimization of Resource Utilization in Distributed Multimedia Applications
—The application and research area of Multimedia Content Analysis (MMCA) considers all aspects of the automated extraction of new knowledge from large multimedia data streams and...
R. Yang, Robert D. van der Mei, D. Roubos, Frank J...
HPDC
2007
IEEE
16 years 20 days ago
An architecture for virtual organization (VO)-based effective peering of content delivery networks
The proprietary nature of existing Content Delivery Networks (CDNs) means they are closed and do not naturally cooperate, resulting in “islands” of CDNs. Finding ways for dist...
Al-Mukaddim Khan Pathan, James Broberg, Kris Buben...
IEEEPACT
2007
IEEE
16 years 20 days ago
Architectural Support for the Stream Execution Model on General-Purpose Processors
There has recently been much interest in stream processing, both in industry (e.g., Cell, NVIDIA G80, ATI R580) and academia (e.g., Stanford Merrimac, MIT RAW), with stream progra...
Jayanth Gummaraju, Mattan Erez, Joel Coburn, Mende...
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