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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
HPDC
2000
IEEE
15 years 11 months ago
Creating Large Scale Database Servers
The BaBar experiment at the Stanford Linear Accelerator Center (SLAC) is designed to perform a high precision investigation of the decays of the B-meson produced from electron-pos...
Jacek Becla, Andrew Hanushevsky
HPCA
1996
IEEE
15 years 11 months ago
A Comparison of Entry Consistency and Lazy Release Consistency Implementations
This paper compares several implementations of entry consistency (EC) and lazy release consistency (LRC), two relaxed memory models in use with software distributed shared memory ...
Sarita V. Adve, Alan L. Cox, Sandhya Dwarkadas, Ra...
BMCBI
2007
168views more  BMCBI 2007»
15 years 7 months ago
GOSim - an R-package for computation of information theoretic GO similarities between terms and gene products
Background: With the increased availability of high throughput data, such as DNA microarray data, researchers are capable of producing large amounts of biological data. During the...
Holger Fröhlich, Nora Speer, Annemarie Poustk...
BMCBI
2008
160views more  BMCBI 2008»
15 years 7 months ago
VariVis: a visualisation toolkit for variation databases
Background: With the completion of the Human Genome Project and recent advancements in mutation detection technologies, the volume of data available on genetic variations has rise...
Timothy D. Smith, Richard G. H. Cotton
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