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» Software, architecture, and participatory design
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ACMACE
2005
ACM
16 years 9 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
CLUSTER
2007
IEEE
16 years 1 months ago
The design of MPI based distributed shared memory systems to support OpenMP on clusters
— OpenMP can be supported in cluster environments by using distributed shared memory (DSM) systems. A portable approach for building DSM systems is to layer it on MPI. With these...
H'sien J. Wong, Alistair P. Rendell
SENSYS
2004
ACM
16 years 5 days ago
TinySec: a link layer security architecture for wireless sensor networks
We introduce TinySec, the first fully-implemented link layer security architecture for wireless sensor networks. In our design, we leverage recent lessons learned from design vul...
Chris Karlof, Naveen Sastry, David Wagner
MICRO
2010
IEEE
172views Hardware» more  MICRO 2010»
15 years 4 months ago
Architectural Support for Fair Reader-Writer Locking
Abstract--Many shared-memory parallel systems use lockbased synchronization mechanisms to provide mutual exclusion or reader-writer access to memory locations. Software locks are i...
Enrique Vallejo, Ramón Beivide, Adriá...
GECCO
2006
Springer
253views Optimization» more  GECCO 2006»
15 years 10 months ago
A novel approach to optimize clone refactoring activity
Achieving a high quality and cost-effective tests is a major concern for software buyers and sellers. Using tools and integrating techniques to carry out low cost testing are chal...
Salah Bouktif, Giuliano Antoniol, Ettore Merlo, Ma...