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» Software, architecture, and participatory design
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2008
IEEE
15 years 6 months ago
Methodology for multi-granularity embedded processor power model generation for an ESL design flow
With power becoming a major constraint for multi-processor embedded systems, it is becoming important for designers to characterize and model processor power dissipation. It is cr...
Young-Hwan Park, Sudeep Pasricha, Fadi J. Kurdahi,...
ICSM
2003
IEEE
16 years 22 hour ago
Mining Design Patterns from C++ Source Code
Design patterns are micro architectures that have proved to be reliable, easy-to implement and robust. There is a need in science and industry for recognizing these patterns. We p...
Zsolt Balanyi, Rudolf Ferenc
ECMDAFA
2005
Springer
236views Hardware» more  ECMDAFA 2005»
16 years 8 days ago
Model-Driven Architecture for Hard Real-Time Systems: From Platform Independent Models to Code
The model-driven software development for hard real-time systems promotes the usage of the platform independent model as major design artifact. It is used to develop the software l...
Sven Burmester, Holger Giese, Wilhelm Schäfer
SAC
2010
ACM
16 years 1 months ago
Design pattern implementation in object teams
Implementing the 23 Gang-of-Four design patterns in the aspectoriented programming language Object Teams/Java (OT/J) yields modularity and reusability results roughly comparable t...
João L. Gomes, Miguel P. Monteiro
ECBS
2000
IEEE
97views Hardware» more  ECBS 2000»
15 years 11 months ago
Ensuring Structure and Behavior Correctness in Design Composition
The design of a large component-based software system typically involves the composition of different components. Instead of relying on a free composition of components, we advoca...
Jing Dong, Paulo S. C. Alencar, Donald D. Cowan