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» Software, architecture, and participatory design
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ACMACE
2005
ACM
15 years 8 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
FPL
2009
Springer
117views Hardware» more  FPL 2009»
15 years 11 months ago
Data parallel FPGA workloads: Software versus hardware
Commercial soft processors are unable to effectively exploit the data parallelism present in many embedded systems workloads, requiring FPGA designers to exploit it (laboriously) ...
Peter Yiannacouras, J. Gregory Steffan, Jonathan R...
SIGSOFT
2010
ACM
15 years 4 months ago
Software economies
Software construction has typically drawn on engineering metaphors like building bridges or cathedrals, which emphasize architecture, specification, central planning, and determin...
David F. Bacon, Eric Bokelberg, Yiling Chen, Ian A...
ICSE
2009
IEEE-ACM
15 years 4 months ago
Software Assumptions Failure Tolerance: Role, Strategies, and Visions
Abstract. At our behest or otherwise, while our software is being executed, a huge variety of design assumptions is continuously matched with the truth of the current condition. Wh...
Vincenzo De Florio
SIGCOMM
2010
ACM
15 years 7 months ago
PacketShader: a GPU-accelerated software router
We present PacketShader, a high-performance software router framework for general packet processing with Graphics Processing Unit (GPU) acceleration. PacketShader exploits the mas...
Sangjin Han, Keon Jang, KyoungSoo Park, Sue B. Moo...