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EGPGV
2004
Springer
175views Visualization» more  EGPGV 2004»
16 years 1 days ago
Interactive Parallel Visualization of Large Particle Datasets
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
Kevin Liang, Patricia Monger, Huge Couchman
ICMI
2004
Springer
95views Biometrics» more  ICMI 2004»
16 years 17 hour ago
EyePrint: support of document browsing with eye gaze trace
Current digital documents provide few traces to help user browsing. This makes document browsing difficult, and we sometimes feel it is hard to keep track of all of the informati...
Takehiko Ohno
175
Voted
FDG
2009
ACM
15 years 11 months ago
Scenario generation for emergency rescue training games
Procedural methods have long been used for generation of art assets, but procedural generation of scenarios has lagged behind. In particular, training games for emergency rescue w...
Kenneth Hullett, Michael Mateas
ARGMAS
2008
Springer
15 years 8 months ago
Annotation and Matching of First-Class Agent Interaction Protocols
Many practitioners view agent interaction protocols as rigid specifications that are defined a priori, and hard-code their agents with a set of protocols known at design time -- a...
Tim Miller, Peter McBurney
CSMR
2010
IEEE
15 years 1 months ago
Does the Past Say It All? Using History to Predict Change Sets in a CMDB
To avoid unnecessary maintenance costs in large IT systems resulting from poorly planned changes, it is essential to manage and control changes to the system and to verify that all...
Sarah Nadi, Richard C. Holt, Serge Mankovski