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SIGECOM
2009
ACM
216views ECommerce» more  SIGECOM 2009»
16 years 1 months ago
Approximate mechanism design without money
The literature on algorithmic mechanism design is mostly concerned with game-theoretic versions of optimization problems to which standard economic money-based mechanisms cannot b...
Ariel D. Procaccia, Moshe Tennenholtz
WIKIS
2009
ACM
16 years 1 months ago
Bipartite networks of Wikipedia's articles and authors: a meso-level approach
This exploratory study investigates the bipartite network of articles linked by common editors in Wikipedia, ‘The Free Encyclopedia that Anyone Can Edit’. We use the articles ...
Rut Jesus, Martin Schwartz, Sune Lehmann
ICMCS
2007
IEEE
144views Multimedia» more  ICMCS 2007»
16 years 1 months ago
Splog Detection using Content, Time and Link Structures
This paper focuses on spam blog (splog) detection. Blogs are highly popular, new media social communication mechanisms and splogs corrupt blog search results as well as waste netw...
Yu-Ru Lin, Hari Sundaram, Yun Chi, Jun'ichi Tatemu...
ICNP
2007
IEEE
16 years 1 months ago
A Game Theoretic Framework of Distributed Power and Rate Control in IEEE 802.11 WLANs
—We present a game-theoretic study on the power and rate control problem in IEEE 802.11 WLANs where network participants choose appropriate transmission power and data rate to ac...
Lin Chen, Jean Leneutre
IEEEARES
2007
IEEE
16 years 1 months ago
Dirichlet Reputation Systems
— Reputation systems can be used in online markets and communities in order to stimulate quality and good behaviour as well as to sanction poor quality and bad behaviour. The bas...
Audun Jøsang, Jochen Haller