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ATAL
2005
Springer
16 years 10 days ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
DIGRA
2005
Springer
16 years 10 days ago
Girls Creating Games: Challenging Existing Assumptions about Game Content
In a reinforcing cycle, few females create games and fewer girls than boys play games. In this paper, we increase our understanding of what girls like about games and gaming by de...
Jill Denner, Steven Bean, Linda L. Werner
DIGRA
2005
Springer
16 years 10 days ago
A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences
The advent of multiplayer online games brings new actors into the development scene and redefines traditional roles and interactions. Anchored on studies of the role of context in...
Licinio Roque
HUC
2005
Springer
16 years 9 days ago
Preventing Camera Recording by Designing a Capture-Resistant Environment
With the ubiquity of camera phones, it is now possible to capture digital still and moving images anywhere, raising a legitimate concern for many organizations and individuals. Alt...
Khai N. Truong, Shwetak N. Patel, Jay Summet, Greg...
JSSPP
2005
Springer
16 years 9 days ago
Unfairness Metrics for Space-Sharing Parallel Job Schedulers
Sociology, computer networking and operations research provide evidence of the importance of fairness in queuing disciplines. Currently, there is no accepted model for characteriz...
Gerald Sabin, P. Sadayappan