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SIGECOM
2010
ACM
184views ECommerce» more  SIGECOM 2010»
15 years 11 months ago
Computing pure strategy nash equilibria in compact symmetric games
We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a fixed number of actions. We restrict ourselves to “compact” representati...
Christopher Thomas Ryan, Albert Xin Jiang, Kevin L...
ITS
1992
Springer
152views Multimedia» more  ITS 1992»
15 years 11 months ago
People Power: A Human-Computer Collaborative Learning System
Abstract. This paper reports our research work in the new field of humancomputer collaborative learning (HCCL). The general architecture of an HCCL is defined. An HCCL system, call...
Pierre Dillenbourg, John A. Self
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
15 years 7 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
FIRSTMONDAY
2010
109views more  FIRSTMONDAY 2010»
15 years 5 months ago
Computer Game Mods, Modders, Modding, and the Mod Scene
Computer games have increasingly been the focus of user-led innovations in the form of game mods. This paper examines how different kinds of socio-technical affordances serve to o...
Walt Scacchi
IWOCA
2010
Springer
232views Algorithms» more  IWOCA 2010»
15 years 1 months ago
Computing Role Assignments of Proper Interval Graphs in Polynomial Time
A homomorphism from a graph G to a graph R is locally surjective if its restriction to the neighborhood of each vertex of G is surjective. Such a homomorphism is also called an R-r...
Pinar Heggernes, Pim van 't Hof, Daniël Paulu...