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CHI
2004
ACM
16 years 6 months ago
Dealing with mobile conversations in public places: some implications for the design of socially intrusive technologies
In this paper we describe the results of a study investigating the behaviour and views of bystanders in response to a proximal mobile telephone conversation by a third party. Anal...
Steve Love, Mark Perry
CHI
2005
ACM
16 years 7 months ago
Reach: dynamic textile patterns for communication and social expression
In the research project `Reach', we investigate the potential for new forms of communication and expression to be incorporated dynamically and interactively into the things t...
Margot Jacobs, Linda Worbin
FPLAY
2008
15 years 8 months ago
World of Warcraft as a ludic cyborg
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
Victoria McArthur
DALT
2009
Springer
15 years 10 months ago
Social Commitments in Time: Satisfied or Compensated
Abstract. We define a framework based on computational logic technology and on a reactive axiomatization of the Event Calculus to formalize the evolution of commitments in time. We...
Paolo Torroni, Federico Chesani, Paola Mello, Marc...
PERCOM
2011
ACM
14 years 10 months ago
Inference attacks by third-party extensions to social network systems
—We study inference attacks that can be launched via the extension API of Facebook. We explain the threat of these attacks through a reduction to authentication attacks, devise a...
Seyed Hossein Ahmadinejad, Mohd M. Anwar, Philip W...