Sciweavers

1154 search results - page 60 / 231
» Socially aware computation and communication
Sort
View
CSE
2009
IEEE
16 years 27 days ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
BERTINORO
2005
Springer
15 years 11 months ago
Self-Aware Software - Will It Become a Reality?
The possibility of building self-aware software fascinated computer scientist since the beginning of computer science. Research in AI, and in particular on software agents, agent s...
Péter András, Bruce G Charlton
CHI
2004
ACM
16 years 6 months ago
Telemurals: linking remote spaces with social catalysts
ls is an abstract audio-video installation that seeks to initiate and sustain interaction between and within two remote spaces. Our goal is to improve the social aspects of casual...
Karrie Karahalios, Judith S. Donath
CHI
2007
ACM
16 years 6 months ago
Expressing emotion in text-based communication
Our ability to express and accurately assess emotional states is central to human life. The present study examines how people express and detect emotions during text-based communi...
Jeffrey T. Hancock, Christopher Landrigan, Courtne...
CHI
2007
ACM
16 years 6 months ago
Coordinating joint activity in avatar-mediated interaction
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...