— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
The possibility of building self-aware software fascinated computer scientist since the beginning of computer science. Research in AI, and in particular on software agents, agent s...
ls is an abstract audio-video installation that seeks to initiate and sustain interaction between and within two remote spaces. Our goal is to improve the social aspects of casual...
Our ability to express and accurately assess emotional states is central to human life. The present study examines how people express and detect emotions during text-based communi...
Jeffrey T. Hancock, Christopher Landrigan, Courtne...
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...