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» Socially aware computation and communication
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NETGAMES
2006
ACM
16 years 3 days ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
WMASH
2005
ACM
15 years 11 months ago
A multimedia guidebook implementation using a bluetooth wireless information point network
This paper describes the implementation of a Bluetooth Village Guide Book (VGB) scenario for use in the Kelvin Grove Urban Village located in Brisbane, Australia. An Information P...
Matthew D'Souza, Adam Postula, Neil Bergmann, Mont...
IMC
2009
ACM
16 years 20 days ago
Network level footprints of facebook applications
With over half a billion users, Online Social Networks (OSNs) are the major new applications on the Internet. Little information is available on the network impact of OSNs, althou...
Atif Nazir, Saqib Raza, Dhruv Gupta, Chen-Nee Chua...
SIGECOM
2005
ACM
98views ECommerce» more  SIGECOM 2005»
15 years 11 months ago
Hidden-action in multi-hop routing
In multi-hop networks, the actions taken by individual intermediate nodes are typically hidden from the communicating endpoints; all the endpoints can observe is whether or not th...
Michal Feldman, John Chuang, Ion Stoica, Scott She...
CSCW
2004
ACM
15 years 11 months ago
Lilsys: Sensing Unavailability
As communications systems increasingly gather and propagate information about people’s reachability or “presence”, users need better tools to minimize undesired interruption...
James Begole, Nicholas E. Matsakis, John C. Tang