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ATAL
2009
Springer
15 years 7 months ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis
ATAL
2010
Springer
15 years 7 months ago
Honor among thieves: collusion in multi-unit auctions
We consider collusion in multi-unit auctions where the allocation and payments are determined using the VCG mechanism. We show how collusion can increase the utility of the collud...
Yoram Bachrach
HUC
2010
Springer
15 years 3 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
GECCO
2008
Springer
145views Optimization» more  GECCO 2008»
15 years 7 months ago
Towards incremental social learning in optimization and multiagent systems
Social learning is a mechanism that allows individuals to acquire knowledge from others without incurring the costs of acquiring it individually. Individuals that learn socially c...
Marco Antonio Montes de Oca, Thomas Stützle
CEC
2011
IEEE
14 years 6 months ago
Towards human-like social multi-agents with memetic automaton
Abstract—Memetics is a new science that has attracted increasing attentions in the recent decades. Beyond the formalism of simple hybrids, adaptive hybrids and memetic algorithms...
Liang Feng, Yew-Soon Ong, Ah-Hwee Tan, Xianshun Ch...