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DIGRA
2005
Springer
15 years 12 months ago
Pretty good for a girl: gender, identity and computer games
Young people’s participation in online digital culture is one of the most efficient means by which they become proficient in the management of Information and Communications Tec...
Catherine Beavis
SIGECOM
2003
ACM
89views ECommerce» more  SIGECOM 2003»
15 years 11 months ago
Information incorporation in online in-Game sports betting markets
We analyze data from 52 online in-game sports betting markets (where betting is allowed continuously throughout a game), including 34 markets based on soccer (European football) g...
Sandip Debnath, David M. Pennock, C. Lee Giles, St...
PRIMA
2009
Springer
15 years 11 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
ATAL
2008
Springer
15 years 8 months ago
Coalitional skill games
We consider Coalitional Skill Games (CSGs), a simple model of cooperation among agents. This is a restricted form of coalitional games, where each agent has a set of skills that a...
Yoram Bachrach, Jeffrey S. Rosenschein
WINE
2010
Springer
149views Economy» more  WINE 2010»
15 years 4 months ago
Winner-Imposing Strategyproof Mechanisms for Multiple Facility Location Games
We study Facility Location games, where a number of facilities are placed in a metric space based on locations reported by strategic agents. A mechanism maps the agents' locat...
Dimitris Fotakis, Christos Tzamos