Sciweavers

1302 search results - page 84 / 261
» Socially Adaptable Games
Sort
View
WWW
2007
ACM
16 years 7 months ago
Personalized social & real-time collaborative search
This paper presents Adaptive Web Search (AWS), a novel search technique that combines personalized, social, and realtime collaborative search. Preliminary empirical results from a...
Mukesh Dalal
ATAL
2005
Springer
15 years 12 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
CORR
2008
Springer
154views Education» more  CORR 2008»
15 years 6 months ago
On Pure and (approximate) Strong Equilibria of Facility Location Games
We study social cost losses in Facility Location games, where n selfish agents install facilities over a network and connect to them, so as to forward their local demand (expressed...
Thomas Dueholm Hansen, Orestis Telelis
AAAI
2012
13 years 8 months ago
Security Games for Controlling Contagion
Many strategic actions carry a ‘contagious’ component beyond the immediate locale of the effort itself. Viral marketing and peacekeeping operations have both been observed to ...
Jason Tsai, Thanh H. Nguyen, Milind Tambe
INFOCOM
2008
IEEE
16 years 24 days ago
Modeling Resource Sharing Dynamics of VoIP Users over a WLAN Using a Game-Theoretic Approach
—We consider a scenario in which users share an access point and are mainly interested in VoIP applications. Each user is allowed to adapt to varying network conditions by choosi...
Edson H. Watanabe, Daniel S. Menasché, Edmu...