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FUNGAMES
2010
15 years 7 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
IMCS
2007
144views more  IMCS 2007»
15 years 6 months ago
On the imbalance of the security problem space and its expected consequences
Purpose – This paper aims to report on the results of an analysis of the computer security problem space, to suggest the areas with highest potential for making progress in the ...
Konstantin Beznosov, Olga Beznosova
TEDU
2008
126views Education» more  TEDU 2008»
15 years 6 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
NRHM
2008
108views more  NRHM 2008»
15 years 6 months ago
AnnotatEd: A social navigation and annotation service for web-based educational resources
: The World Wide Web is currently the single most popular hypertext system; however, a number of features that were common for advanced "standalone" hypertext systems are...
Rosta Farzan, Peter Brusilovsky
CMOT
1999
143views more  CMOT 1999»
15 years 6 months ago
Structural Learning: Attraction and Conformity in Task-Oriented Groups
This study extends previous research that showed how informal social sanctions can backfire when members prefer friendship over enforcement of group norms. We use a type of neural...
James A. Kitts, Michael W. Macy, Andreas Flache