Sciweavers

1302 search results - page 79 / 261
» Socially Adaptable Games
Sort
View
AAAI
2006
15 years 7 months ago
Prob-Maxn: Playing N-Player Games with Opponent Models
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....
ADHOC
2010
217views more  ADHOC 2010»
15 years 6 months ago
Multiplayer games over Vehicular Ad Hoc Networks: A new application
In this paper we investigate the possibility of a new type of application, namely multiplayer games, in a Vehicular Ad Hoc Network (VANET) environment. First, we analyze the avail...
Ozan K. Tonguz, Mate Boban
FDG
2009
ACM
16 years 27 days ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
CORR
2011
Springer
173views Education» more  CORR 2011»
15 years 1 months ago
U-Sem: Semantic Enrichment, User Modeling and Mining of Usage Data on the Social Web
With the growing popularity of Social Web applications, more and more user data is published on the Web everyday. Our research focuses on investigating ways of mining data from su...
Fabian Abel, Ilknur Celik, Claudia Hauff, Laura Ho...
ICML
1994
IEEE
15 years 10 months ago
Markov Games as a Framework for Multi-Agent Reinforcement Learning
In the Markov decision process (MDP) formalization of reinforcement learning, a single adaptive agent interacts with an environment defined by a probabilistic transition function....
Michael L. Littman