Enabling nonexperts to understand a software system and the scenarios of usage of that system can be challenging. Visually modeling a collection of scenarios as social interaction...
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
E-learning 2.0 is a term refers to the second generation of e-learning, which uses the technologies of the Social Web, such as collaborative authoring and social annotation, in or...
In this paper we analyze the convergence of independent adaptive learners in repeated games. We show that, in this class of games, independent adaptive learners converge to pure Na...
It is shown in this paper that direct extensions of distributed greedy Interference Avoidance (IA) techniques for networks with centralized receivers to networks with multiple unc...
Rekha Menon, Allen B. MacKenzie, R. Michael Buehre...