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SOFTVIS
2006
ACM
16 years 10 days ago
Using social agents to visualize software scenarios
Enabling nonexperts to understand a software system and the scenarios of usage of that system can be challenging. Visually modeling a collection of scenarios as social interaction...
Thomas A. Alspaugh, Bill Tomlinson, Eric Baumer
NETGAMES
2004
ACM
15 years 11 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
ICALT
2009
IEEE
16 years 1 months ago
Authoring for E-learning 2.0: A Case Study
E-learning 2.0 is a term refers to the second generation of e-learning, which uses the technologies of the Social Web, such as collaborative authoring and social annotation, in or...
Fawaz Ghali, Alexandra I. Cristea
EPIA
2007
Springer
16 years 17 days ago
Convergence of Independent Adaptive Learners
In this paper we analyze the convergence of independent adaptive learners in repeated games. We show that, in this class of games, independent adaptive learners converge to pure Na...
Francisco S. Melo, Manuel C. Lopes
GLOBECOM
2006
IEEE
16 years 13 days ago
A Game-Theoretic Framework for Interference Avoidance in Ad hoc Networks
It is shown in this paper that direct extensions of distributed greedy Interference Avoidance (IA) techniques for networks with centralized receivers to networks with multiple unc...
Rekha Menon, Allen B. MacKenzie, R. Michael Buehre...