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SSS
2009
Springer
143views Control Systems» more  SSS 2009»
16 years 28 days ago
Self Adaptive High Interaction Honeypots Driven by Game Theory
High-interaction honeypots are relevant to provide rich and useful information obtained from attackers. Honeypots come in different flavors with respect to their interaction pote...
Gérard Wagener, Radu State, Alexandre Dulau...
AIIDE
2006
15 years 7 months ago
Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
Samuel Marin
CIG
2005
IEEE
16 years 15 hour ago
Adaptive Strategies of MTD-f for Actual Games
Kazutomo Shibahara, Nobuo Inui, Yoshiyuki Kotani
DIGRA
2005
Springer
15 years 12 months ago
Towards Emotionally Adapted Games based on User Controlled Emotion Knobs
Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turp...