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ATAL
2009
Springer
16 years 23 days ago
Dynamic protocols for open agent systems
Multi-agent systems where the members are developed by parties with competing interests, and where there is no access to a member’s internal state, are often classified as ‘o...
Alexander Artikis
ATAL
2008
Springer
15 years 8 months ago
Artificial agents learning human fairness
Recent advances in technology allow multi-agent systems to be deployed in cooperation with or as a service for humans. Typically, those systems are designed assuming individually ...
Steven de Jong, Karl Tuyls, Katja Verbeeck
DIGRA
2005
Springer
15 years 11 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
DIGRA
2005
Springer
15 years 11 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
KER
2008
193views more  KER 2008»
15 years 6 months ago
The 1st international workshop on computational social choice
Computational social choice is a new discipline currently emerging at the interface of social choice theory and computer science. It is concerned with the application of computati...
Ulle Endriss