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SIGECOM
2006
ACM
107views ECommerce» more  SIGECOM 2006»
16 years 4 days ago
Networks preserving evolutionary equilibria and the power of randomization
We study a natural extension of classical evolutionary game theory to a setting in which pairwise interactions are restricted to the edges of an undirected graph or network. We ge...
Michael S. Kearns, Siddharth Suri
CLIMA
2004
15 years 7 months ago
A Computational Model for Conversation Policies for Agent Communication
In this paper we propose a formal specification of a persuasion protocol between autonomous agents using an approach based on social commitments and arguments. In order to be flexi...
Jamal Bentahar, Bernard Moulin, John-Jules Ch. Mey...
AH
2004
Springer
15 years 11 months ago
Social Adaptive Navigation Support for Open Corpus Electronic Textbooks
Closed corpus AH systems demonstrate what is possible to achieve with adaptive hypermedia technologies; however they are impractical for dealing with the large volume of open corpu...
Peter Brusilovsky, Girish Chavan, Rosta Farzan
DIGRA
2005
Springer
15 years 11 months ago
Dialog as a Game
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
Peter Border
AIIDE
2007
15 years 8 months ago
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plot...
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,...