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HCI
2007
15 years 8 months ago
An MDE-SOA Approach to Support Plastic User Interfaces in Ambient Spaces
User interface (UI) plasticity denotes UI adaptation to the context of use (user, platform, physical and social environment) while preserving usability. Our approach to this proble...
Joëlle Coutaz, Lionel Balme, X. Alvaro, Ga&eu...
ISCAS
2006
IEEE
119views Hardware» more  ISCAS 2006»
16 years 18 days ago
Using self-organizing maps to control physical robots with omnidirectional drives
— In many application areas, robots most suitably employ classical PID controllers and the like. In the field of autonomous mobile robots, however, further adaptation features a...
Ralf Salomon, Hagen Burchardt, T. Schulz
CIG
2005
IEEE
16 years 6 days ago
On TRACS: Dealing with a Deck of Double-Sided Cards
TRACS (Tool for Research on Adaptive Cognitive Strategies) is a new suite of card games played with a special deck, where the back of each card is a clue to the front of the card. ...
Kevin Burns
ITS
2010
Springer
132views Multimedia» more  ITS 2010»
15 years 10 months ago
Comparing Disengaged Behavior within a Cognitive Tutor in the USA and Philippines
We study how student behaviors associated with engagement differ across different school settings. We present a study to investigate the variation in gaming the system and off-task...
Ma. Mercedes T. Rodrigo, Ryan Shaun Joazeiro de Ba...
AIIDE
2007
15 years 9 months ago
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs
This demonstration describes the generation of ambient and latent NPC behavior scripts using generative behavior patterns with ScriptEase. Our behavior model supports behavior rol...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...