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GRAPHICSINTERFACE
2007
15 years 8 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
IJCAI
2007
15 years 8 months ago
Towards Runtime Behavior Adaptation for Embodied Characters
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...
ICRA
2010
IEEE
162views Robotics» more  ICRA 2010»
15 years 5 months ago
Adaptive multi-robot coordination: A game-theoretic perspective
Multi-robot systems researchers have been investigating adaptive coordination methods for improving spatial coordination in teams. Such methods adapt the coordination method to th...
Gal A. Kaminka, Dan Erusalimchik, Sarit Kraus
CVPR
2012
IEEE
13 years 9 months ago
Adaptive object tracking by learning background context
One challenge when tracking objects is to adapt the object representation depending on the scene context to account for changes in illumination, coloring, scaling, etc. Here, we p...
Ali Borji, Simone Frintrop, Dicky N. Sihite, Laure...
ICDCS
2012
IEEE
13 years 9 months ago
DARD: Distributed Adaptive Routing for Datacenter Networks
Datacenter networks typically have many paths connecting each host pair to achieve high bisection bandwidth for arbitrary communication patterns. Fully utilizing the bisection ban...
Xin Wu, Xiaowei Yang