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HICSS
2003
IEEE
110views Biometrics» more  HICSS 2003»
15 years 12 months ago
Wireless Brainstorming: Overcoming Status Effects in Small Group Decisions
Social factors, such as status differences, may prevent some members from participating in group decisions. Computerized group decision support systems (GDSSs) can reduce social i...
John Davis, Melora Zaner, Shelly Farnham, Cezary M...
AAAI
2007
15 years 9 months ago
Modeling Reciprocal Behavior in Human Bilateral Negotiation
Reciprocity is a key determinant of human behavior and has been well documented in the psychological and behavioral economics literature. This paper shows that reciprocity has sig...
Ya'akov Gal, Avi Pfeffer
AIIDE
2008
15 years 9 months ago
Simulation-Based Story Generation with a Theory of Mind
Emergent narrative refers to simulation-based systems in which stories emerge from the autonomous interactions among character agents and/or the human player. Despite its advantag...
Paul Hsueh-Min Chang, Von-Wun Soo
IJVR
2008
111views more  IJVR 2008»
15 years 6 months ago
Improve a Game Board based on Cultural Algorithms
Evolutionary computation is a generic term used to make reference to the solution of computational problems planned and implemented based on models of an evolutionary process. Most...
Alberto Ochoa, Alejandro Padilla, Saúl Gonz...
HCI
2009
15 years 4 months ago
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play!
Abstract. The archetype of many novel research activities is called cognition. Although separate definitions exist to define a technical cognitive system, it is typically character...
Frank Wallhoff, Alexander Bannat, Jürgen Gast...