Sciweavers

1302 search results - page 151 / 261
» Socially Adaptable Games
Sort
View
IJAMC
2010
114views more  IJAMC 2010»
15 years 5 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
Lu Fan, Philip W. Trinder, Hamish Taylor
ATAL
2007
Springer
16 years 22 days ago
Multiagent learning in adaptive dynamic systems
Classically, an approach to the multiagent policy learning supposed that the agents, via interactions and/or by using preliminary knowledge about the reward functions of all playe...
Andriy Burkov, Brahim Chaib-draa
GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
15 years 11 months ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein
WSC
2007
15 years 9 months ago
Supporting parametrization of business games for multiple educational settings
The parametrization of business games benefits from the usage of a multi-tier architecture and software services. This paper shows that the multi-tier concept supports parametriz...
Stijn-Pieter A. van Houten, Alexander Verbraeck
ICIP
2010
IEEE
15 years 4 months ago
A game theoretical approach for image denoising
How to adaptively choose optimal neighborhoods is very important to pixel-domain image denoising algorithms since too many neighborhoods may cause over-smooth artifacts and too fe...
Yan Chen, K. J. Ray Liu