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ICALT
2009
IEEE
15 years 10 months ago
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments
Although Virtual Learning Environments have become popular educational tools, they remain a very active research topic. Two important aspects being discussed for next-generation V...
Ángel del Blanco, Javier Torrente, Pablo Mo...
ATAL
2009
Springer
16 years 1 months ago
A socio-emotional model of impoliteness for non-player characters
Due to its important role in dialogue, politeness has been widely studied both from a theoretical point of view and at a practical level in virtual agents. However, few attention ...
Sabrina Campano, Nicolas Sabouret
TARK
2009
Springer
16 years 1 months ago
Dynamic restriction of choices: a preliminary logical report
We study games in which the choices available to players are not fixed, and may change during the course of play. Specifically, we consider a model in which players may switch st...
Soumya Paul, Ramaswamy Ramanujam, Sunil Easaw Simo...
VL
2007
IEEE
122views Visual Languages» more  VL 2007»
16 years 24 days ago
Children as Unwitting End-User Programmers
Children who are active on the internet are performing significant design and programming activity without realising it, in the course of hacking little animations, game scripts a...
Marian Petre, Alan F. Blackwell
163
Voted
ECAL
2005
Springer
16 years 2 days ago
All Else Being Equal Be Empowered
The classical approach to using utility functions suffers from the drawback of having to design and tweak the functions on a case by case basis. Inspired by examples from the anim...
Alexander S. Klyubin, Daniel Polani, Chrystopher L...